using UnityEngine;

public class Waypoint
{
    public Waypoint(Vector3 coordinates, string name)
    {
        Coordinates = coordinates;
        Name = name;
    }

    public Vector3 Coordinates { get; set; }
    public string Name { get; set; }
}


public enum MovementDirection
{
    Left,
    Right,
    Idle
}

public enum InputDevice
{
    Keyboard = 0,
    XboxController = 1,
    Ps3Controller = 2
}

public enum CurrentPowerup
{
    None = 0,
    Attack = 1,
    Speed = 2,
    Defense = 3,
    Immunity = 4,
    WingBoots = 5,
    Food = 6,
    PartyMode = 7,
    FreezeAttack = 8
}

public enum CurrentSpecialup
{
    None = 0,
    Grapple = 1,
    Crossbow = 2,
    BeardBraker = 3,
    ShieldBoard = 4,
    Key = 5,
    Stone = 6,
    Diver = 7
}



